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GO mental

Designer: Catherine and Graeme Thomson
Year: 2004
Players: 4-6
Ages: 12 and up
Publisher: HL Games

Description

Go mental is the great game of improbable connections. Each Go mental question contains 4 things -- one is the odd one out: the others are somehow connected. Simply name the odd one out and make the connection between the other 3. Fascinating and funny, improbable and irreverent, Go mental has 1000 teasing brain-twisters that will delight and dumbfound as, alone or in teams, players race their brains from Go to mental.

Go mental isn't about mere facts. It's about spotting connections. It's about strategy. You can steal other players' questions. You can grab bonus points. You can challenge other players and send them backwards. In too many board games most players are uninvolved most of the time. Not with Go mental! Whether it's your turn or not, you're always involved and in the thick of the action. It's not about what you know -- it's about using what you know and even what you don't know!

It's about the only game that mixes a cunning kaleidoscope of cars, computers and cocktail recipes; movies, music and motor racing; sports stars, cartoon characters and nursery rhymes; famous people and ordinary objects; common knowledge and rare information. Plus, along the way, Go mental is an eccentric encyclopedia, a mini-miscellany -- in fact, an all-round education in entertainment. It's about the most fun your brain can have!