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A Review by Brian Hutcheson

BoardGameGeek.com - June 14, 2007

Clay + Puzzles = Cluzzle, a board game that can be an exceptional tool in the classroom, adding fun while building students high order thinking skills. Cluzzle immediately caught my eye as a game that can capture student’s attention and be accessible to all students. The basic premise of the game is for players to make a sculpture for others to guess. Sculptures that are never guessed receive no points. Sculptures guessed quickly receive a few points. Sculptures that require some thought, but eventually are guessed receive the most points. In essence, the game is not about being a great sculptor, rather your ability to ask the right question, listen carefully, and shrewdly imbue ambiguity in your artistic creations (an easy job for most of us). In this review, I will be focusing on the benefits of this game in the classroom, which will briefly touch on the overall process of the game.

Great components
The game is made of high quality components that lend themselves to the abuse that students unintentionally and sometimes intentionally put upon a classroom resources. Each player or team receives a clay station of one of six colors, a small tub of clay matching their clay station, four round & thick cardboard coins with question marks on them matching their color, a small pencil, and a guessing sheet. The clay stations provide a place for students to create their sculptures and help keep the clay from getting all over tables. The clay station and the question coins are made of durable thick cardboard wearing well against student’s abuse. My only suggestion might be to add a little bit of water to your clay after each use to prevent it from drying out. The game also includes two sand timers that keep the game moving and circular scoring track also made of thick cardboard. Best of all, the box vary conveniently holds all of the components

Higher Order thinking skills
Students are challenged throughout this game to use higher order thinking skills under the guise of fun. After each player/team finishes their sculpture they are brought to the center of the table around the scoring track and the question phase begins. Each player/team has four question tokens to symbolize their four questions. They may ask other teams yes/no questions about their sculptures during this two-minute question phase. In order to make correct guesses the students need to synthesize their observations of the sculptures, the answers received from their questions, and the answers from other people’s questions. Asking the right questions can be critical as well as flexing their synthesis skills.

Intrapersonal skills
If played with a large group of people teams can be formed and the interaction of the team members is essential for success. Coordination of how to create their sculpture andwhich questions to ask can help a team capture those few points that make the difference in the final score. Also, during the question phase all players/teams are asking their questions all at once thus building students abilities to interact with one another.

Great for large or small groups
Cluzzle can accommodate up to four to six people or teams. I have effectively played the game with classes over twenty students and with as few as four people. Ideally, the game plays well with six teams of two or three.

Works in a variety of settings
I love using this game in my art room as it gives students who may not feel confident with their three dimensional skills a chance to work freely with a three dimensional material in a fun, un-intimidating way. It also helps students connect their observations with questions equipping students to better participate when we critique each other’s artwork. I have experienced this game working really well with ESL students and the cards that dictate what the students create could be altered to include their vocabulary words. That might also be the case in an English class where the words might relate to a novel that is being read in class. The game can also be taught and played in a relatively short amount of time.

Summary
Cluzzle is an exceptional tool in a classroom setting, connecting learning with fun in a seamless experience. Best of all, the game is very easily altered and customized to a wide variety of classroom settings.

See the original review on the Board Game Geek website.
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